I'm Lucas

Eclectic Game Dev

Blending what everyone loves with what's next & different. Crafting games that scratch itches players have — or didn't know they had.

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CrazyBlender
A jack of all trades- 
is a master of none. 
But it sure sounds more fun- 
than a master of one. 

Baraliot Fantasia

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Baraliot Fantasia thumbnail

An NSR TRPG blending deckbuilding gameplay and deep character fantasy. Embracing improv, mixing, and synergy. A high-variety system players can easily jump into and get lost in.

Portrait
NAME: Lucas Shiota
CLASS: Game Designer
ALIGNMENT: Neutral Good

Core Attributes

EXE +4
Execution
18
FLW +3
Flow
16
ARC +2
Architecture
14
SYS +4
Logic
19
NAR +2
Narrative
15

Base Proficiencies

  • Astro / Frameworks
  • SolidJS / Reactivity
  • GSAP / Motion
  • Shader Programming
  • UI / UX Design
  • System Math

Loot & Equipment

  • ⚔️ Masterwork Mechanical Keyboard
  • 💎 Potion of Unlimited Coffee
  • 📖 Ancient Scroll of StackOverflow
  • 🛡️ Shield of Prettier & ESLint

systemic Tree

1
Economy Modeling
Advanced
2
Combat Feedback Loops
Expert
3
Game Balance (Spreadsheets)
Expert

technical Tree

1
Prototyping (Grayboxing)
Advanced
2
UI State Architecture
Expert
3
Particle Systems
Standard

narrative Tree

1
World-Building Lore
Expert
2
Quest Dependency Trees
Advanced
3
Linear vs Emergent Flow
Expert

Philosophy

Complexity is a hidden cost; Simplicity is the primary currency. My goal is to build systems that players feel before they understand.

Milestones

  • 1.
    Level 01
    Compiled my first C++ engine logic (The 'Old World').
  • 2.
    Level 04
    Led a team to ship a high-retention mobile prototype.
  • 3.
    Level 08
    Mastering the intersection of Physics, Reactivity, and WebGL.
  • 4.
    Level 12
    Scaling systemic depth through modular UI and data-driven design.

Primary Role

The Bridge: Speaking the language of Engineers (Logic) while protecting the vision of Artists (Aesthetics).
Mathematical Empathy

I design economies that feel rewarding, not just balanced. I use spreadsheets to simulate player emotion and friction.

System Architect

Proven ability to refactor complex logic into modular components without breaking the project's build-pipe.