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Lucas Shiota
Game Designer
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Designed & Developed by me
Stack Astro, Tailwind, GSAP
Logic Matter.js, GLSL
External Cloudflare, Google Antigravity
Assets Font Awesome, TextureLabs
Fonts Atkinson Hyperlegible Next, Notable

Baraliot Fantasia

Design & Product Documentation

Baraliot Fantasia

Project Details

1

Size

Solo

Tools

AffinityFontForge

Skills

Game SystemsNarrativeEditing

Genre

TabletopCard GameDeckbuilderRole Playing Game

Core Design

2

Problem

Players seeking strong fantasy fullfillment are often forced to compromise on their wants: narrative systems that lack the mechanical foundation to build their character on, or crunchy games with linear progression that offer too few and complex tools to build with.

Vision

An NSR TRPG blending deckbuilding gameplay and deep character fantasy. Embracing improv, mixing, and synergy. A high-variety system players can easily jump into and get lost in.

Goals

  • Make the New Medium Shine

    Harness the unique potential of cards to facilitate emergent and new gameplay loops
  • Nurture Imagination

    Evoke a sense of satisfaction in players manifesting their character fantasy
  • Low Cost of Play

    Streamline rules and rulebook to minimize cognitive load and time investment
  • Banquet of Fun Choices

    Empower players with many choices and freedoms without paralysing them
  • Wide Scope, Simple Execution

    Mechanically cover character survival, adventuring, and lifestyle comprehensively without the friction of bloated mechanics.

Work in Progress

3

I am currently compiling the full documentation for Baraliot Fantasia. This section will eventually include deeper dives into the system design, mechanics, and process.